The Nappy Napper
A string of kidnappings has led the FBI high up North in pursuit of a serial kidnapper whom the press has dubbed ‘The Nappy Napper’, because his victims are all under one year of age. It will fall on the players to discover the perpetrator’s identity and save the children…
Dead Man’s Hand
Our upper-class British family is enjoying some nice peace and calm, after having saved Queen and Country on their last adventures. But it seems the Haverings are again denied their rest. This time they might have to fight for more than their way of life…
The Stuff of Legends
To redeem yourself you only had to do one thing, guard the boy. You failed and he has been taken by the dark. Follow him into the dreamscape and face his and your own nightmares.
Unwilling to abandon the accumulated food and ammunition stocks at Mafeking, on the 13th of October 1899 Colonel Baden-Powell and his regiments are surrounded and besieged. It is up to the Colonel and his staff (and their wives!) to keep up the troops’ morale and hold out until relief!
Beneath the Mask (a game of Dread)
It was supposed to be a relaxing weekend at your friend’s cabin. Then the power went out, and some psycho in a hockey mask attacked. Now two people are dead, and your host is a gibbering wreck. Can you make it through to morning?
Dread is a game of horror and hope. Those who play will participate in a mutual telling of an original macabre tale. The goal of Dread is to sustain the delicate atmosphere that invokes the hand quivering emotion that lends its name to the game. The thrill of a Dread game lies within the tension between desire and loss. You will take on the role of someone trapped in a story that is only as compelling as it is hostile—someone who will find themselves making decisions we hope never to face in real life.
It is the horror roleplaying game that uses Jenga® instead of dice. Pull from the tower and you succeed. Refuse to pull and you fail. The choice is yours. But if the tower falls . . .
An Amaranthine Desire
January 25, 1895. It’s approaching two in the morning. You are all part of a smuggling operation, transporting a shipment of tobacco from Holland to be brought ashore near the small coastal town of Dunwich in Suffolk. Captain Louis Gerd oversees his crew and hired hands, all waiting to ferry the goods from his steamer, the Wave Rider, to shore where a group of locals and a bribed customs official are waiting. A breeze is building, heralding a possible storm. The mood amongst the crew is tense as the sea grows restless. Finally, the lamps to guide the ship to shore are lit on the cliff top.
When a lost idol of Naga Sadow is unearthed in the Tatooine desert, a team of Republic archaeologists is keen to be the first to claim the find. But is everyone on the team who they say they are…?
This is an intense character-focused scenario set in the Old Republic era of Star Wars. Expect characters with very detailed backgrounds, relationships with each other and conflicting goals. Gameplay is very heavy on inter-party roleplaying (ie bickering with each other), concealing and revealing secrets, plotting and backstabbing. There will be little dice-rolling (if any). Rules system is extremely simple homebrew, designed to put the focus onto the actual roleplaying.
This is a game about the Faccenda family, who moved here from the Old Country two generations ago. Together we will create the family and its members in a workshop. In Act 1 the members of the family will cook the marinara sauce together. In Act 2 we will have a family meal sat around the dinner table.
It is a slow paced game about low level emotions, the feeling of belonging, family, traditions, nostalgia for the old and anticipation of the new. There is no Cthulhu, supernatural, secret agents or combat. This is a LARP, so the players will actually cook and eat the food. No previous cooking experience is required
Kessel Run+: Rogue Trader: That Which Does not Die (Fate System)
Due to popular demand, some threats and a frankly disappointing lack of bribery, Bavo will once more run Rogue Trader, a game about those with the power, the will, the magnificence to go out beyond the light of the Emperor and bring both the people and planets out there back to the Emperor…And lining their own pockets in the profits. If you like outer space, grim-dark settings, outfits that would make the Napoleonic army blush and are capable of balling on an interplanetary level…